Skeleton editor development environment

I've got up and running with a skeleton editor project.  Have now created my own peripheral from the template peripheral and currently developing it.
I like the development environment with just a Makefile so I can edit VHDL in my editor of choice, never have liked IDEs.  However, I'm wondering how to do some of the things normally done in the IDE like generating components with the Xilinx wizards and of course running the simulator.  Anyone any experience of this?
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